via rolu, 2 or 3 things
Wednesday, June 16, 2010
Tuesday, June 1, 2010
The last paragraph of Plato's The Republic:
Wherefore my counsel is that we hold fast ever to the heavenly way and follow after justice and virtue always, considering that the soul is immortal and able to endure every sort of good and every sort of evil. Thus shall we live dear to one another and to the gods, both while remaining here and when, like conquerors in the games who go round to gather gifts, we receive our reward. And it shall be well with us both in this life and in the pilgrimage of a thousand years which we have been describing.
Monday, May 31, 2010
Socrates:
Let us then consider, first of all, what will be their way of life... they will work, in summer, commonly, stripped and barefoot, but in winter substantially clothed and shod. They will feed on barley-meal and flour of wheat, baking and kneading them, making noble cakes and loaves; these they will serve up on a mat of reeds or on clean leaves, themselves reclining the while upon beds strewn with yew or myrtle. And they and their children will feast, drinking of the wine which they have made, wearing garlands on their heads, and hymning the praises of the gods, in happy converse with one another. And they will take care that their families do not exceed their means; having an eye to poverty or war.- Plato, The Republic
But, said Glaucon, interposing, you have not given them a relish to their meal.
True, I replied, I had forgotten; of course they must have a relish—salt, and olives, and cheese, and they will boil roots and herbs such as country people prepare; for a dessert we shall give them figs, and peas, and beans; and they will roast myrtle-berries and acorns at the fire, drinking in moderation. And with such a diet they may be expected to live in peace and health to a good old age, and bequeath a similar life to their children after them.
Monday, May 24, 2010
Robert Rauschenberg Note on Painting 1963
I find it nearly impossible free ice to write about Jeepaxle my work. The concept I planetarium struggle to deal with ketchup is opposed to the logical community lift tab inherent in language horses and communication. My fascination with images open 24 hrs. is based on the complex interlocking if disparate visual facts heated pool that have no respect for grammar. The form then Denver 39 is second hand to nothing. The work then has a change to electric service become its own cliche. Luggage. This is the inevitable fate fair ground of any inanimate object freightways by this I mean anything that does not have inconsistency as a possibility built-in.
The outcome of a work is based icy ice on amount of intensity concentration and joy that is pursued roadcrossing the act of work. The character of the artist has to be responsive and lucky. Personally I have never been interested in a defensible reason post card for working achievement functionally is a delusion to do a needed work short changes art. It seems to me that a great part Indian moccasins of urgency in working lies with you real soon. U.S. postages stamps -- sanitarily packaged -- save a trip to post office shapes..files..cleans with key chain forget to bring it with you...to make something the need of which can only fishing 7 springs be determined after its existence and hat judgement subject to change at any moment. 15'18". It is extremely important that art be unjustifiable.
Sunday, May 23, 2010
Friday, April 16, 2010
Tuesday, April 6, 2010
From this article:
Glitch, at its most basic, is a 2D Flash, Web-based, social MMO with a heavy puzzle-solving component. Or, as the team likes to call it, a "collaborative sim." Its back story centers on a great but very dark future, and a group of scientists who discover a path back in time to create the optimistic future everyone wants.
"The whole world was spun out of the imagination of 11 great giants," Butterfield, who often speaks in a soft, hard-to-hear voice, said. "So you have to go back into the past, into the world of the giants' imaginations and grow...the number of things in the world, grow it in terms of physical dimensions, to make sure the future actually happens. So all the game play takes place in the past inside the world of the giants' imagination."
Practically speaking, Glitch is a social game about learning how to find and nurture resources, identify and build community, and proselytize to those around you. It's not about epic, bloody battles. "Rather than you and me fighting each other with swords," Butterfield explained, "it could be you and me having rival religious factions battling each other for converts."
Along the way, players level up by completing quests, gaining skills, growing all manner of things, and making their way through a sometimes Mario-esque world of different artistic styles, each of which can be thought of as being inside an individual giant's memories.
Sunday, March 28, 2010
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